#ifndef header_clanbot #define header_clanbot #include #include #include class ClanBotConnection : public CL_ClanApplication { public: int main(int argc, char **argv); public: void on_log(const std::string &id, int severity, const std::string &message); void on_connection_command_received(const std::string &prefix, const std::string &command, const std::vector ¶ms); void on_connection_unknown_command_received(const std::string &prefix, const std::string &command, const std::vector ¶ms); void on_connection_numeric_reply(const std::string &prefix, int command, const std::vector ¶ms); void on_connection_name_reply(const std::string &self, const std::string &channel, const std::vector &users); void on_connection_nick(const std::string &old_nick, const std::string &new_nick); void on_connection_join(const std::string &nick, const std::string &channel); void on_connection_part(const std::string &nick, const std::string &channel, const std::string &reason); void on_connection_mode(const std::string &prefix, const std::string &receiver, const std::string &mode, const std::vector ¶ms); void on_connection_topic(const std::string &prefix, const std::string &channel, const std::string &topic); void on_connection_invite(const std::string &prefix, const std::string &nick, const std::string &channel); void on_connection_kick(const std::string &prefix, const std::string &channel, const std::string &user, const std::string &comment); void on_connection_privmsg(const std::string &prefix, const std::string &receiver, const std::string &text); void on_connection_notice(const std::string &prefix, const std::string &receiver, const std::string &text); void on_connection_privmsg_ctcp(const std::string &prefix, const std::string &receiver, const std::string &command, const std::string &data); void on_connection_notice_ctcp(const std::string &prefix, const std::string &receiver, const std::string &command, const std::string &data); void on_connection_ping(const std::string &daemon1, const std::string &daemon2); std::string server; CL_IRCConnection *connection; bool connected; CL_SlotContainer slots; }; #endif