// NS_Menu_Play.cpp: implementation of the NS_Menu_Play class. // ////////////////////////////////////////////////////////////////////// #include "NS_Menu_Play.h" #include #include #include #include "NS_MenuManager.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// NS_Menu_Play::NS_Menu_Play(NS_MenuManager & menu_manager, CL_StyleManager & style_manager, std::string const & path_to_resource) : NS_MenuGeneric(menu_manager, style_manager, path_to_resource), level_number(0), state(NS_Menu_Play::game_running) { slots.connect(CL_Keyboard::sig_key_down(), this, &NS_Menu_Play::on_key_down); } NS_Menu_Play::~NS_Menu_Play() { } void NS_Menu_Play::on_key_down(CL_InputEvent const & key) { if (!is_input_enabled()) return; if (key.id == CL_KEY_ESCAPE) { // Do cleanup on_switch_to_main_menu(); } } void NS_Menu_Play::run_task() { NS_MenuGeneric::run_task(); } void NS_Menu_Play::on_timer() { on_switch_to_main_menu(); } void NS_Menu_Play::on_quit() { NS_MenuGeneric::quit(); } void NS_Menu_Play::on_switch_to_main_menu() { switch_to("menu_main"); } void NS_Menu_Play::switch_to(std::string const & menu_name) { NS_MenuGeneric::switch_to(menu_name); }