#ifndef header_player #define header_player #if _MSC_VER > 1000 #pragma once #endif #include "object.h" class Scene; class Player : public Object { public: Player(Scene *scene); private: bool check_walk_map(int x, int y); float get_walk_map_depth(int x, int y); void on_key_down(const CL_InputEvent &key); void on_key_up(const CL_InputEvent &key); CL_Slot slot_key_down; Scene *scene; int width, height; }; #endif