#ifndef header_object #define header_object #if _MSC_VER > 1000 #pragma once #endif #include class CL_Surface; class Object { public: ~Object() { } void draw() { surface.draw(pos.x, pos.y); } CL_Point pos; unsigned int z_value; CL_Surface surface; }; struct object_compare { bool operator()(const Object *a, const Object *b) const { return a->z_value < b->z_value; } }; #endif