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CL_Sprite::add_frame

Adds a frame to the animation

	void add_frame(
		CL_Surface surface, const CL_Rect& rect = CL_Rect(0, 0, 0, 0), float delay = 0.06f, CL_Point offset = CL_Point(0, 0));

See also:

CL_Point | CL_Rect | CL_Sprite | CL_Surface



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