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CL_OpenGLWindowDescription::set_accum_red_size

Sets the minimum required red accumulation buffer.

	void set_accum_red_size(
		int value);

Detailed description:

If this value is zero, the smallest available red accumulation buffer is preferred. Otherwise, the largest available red accumulation buffer of at least the minimum size is preferred.

See also:

CL_OpenGLWindowDescription



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