Class TTextureTransformNode
Unit
X3DNodes
Declaration
type TTextureTransformNode = class(TAbstractSingleTextureTransformNode)
Description
2D transformation that can be applied to texture coordinates (e.g. from TTextureCoordinateNode.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TransformMatrix: TMatrix4; override; |
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procedure CreateNode; override; |
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Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdCenter: TSFVec2f read FFdCenter; |
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Internal wrapper for property Center. This wrapper API may change, we advise to access simpler Center instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Center: TVector2 read GetCenter write SetCenter; |
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property FdRotation: TSFFloat read FFdRotation; |
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Internal wrapper for property Rotation. This wrapper API may change, we advise to access simpler Rotation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Rotation: Single read GetRotation write SetRotation; |
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property FdScale: TSFVec2f read FFdScale; |
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Internal wrapper for property Scale. This wrapper API may change, we advise to access simpler Scale instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Scale: TVector2 read GetScale write SetScale; |
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property FdTranslation: TSFVec2f read FFdTranslation; |
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Internal wrapper for property Translation. This wrapper API may change, we advise to access simpler Translation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Translation: TVector2 read GetTranslation write SetTranslation; |
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