Class TSphereNode
Unit
X3DNodes
Declaration
type TSphereNode = class(TAbstractGeometryNode)
Description
Sphere.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function CalculateSlices: Cardinal; |
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function CalculateStacks: Cardinal; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdRadius: TSFFloat read FFdRadius; |
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Internal wrapper for property Radius. This wrapper API may change, we advise to access simpler Radius instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Radius: Single read GetRadius write SetRadius; |
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property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property Solid. This wrapper API may change, we advise to access simpler Solid instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property TexCoord. This wrapper API may change, we advise to access simpler TexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdSlices: TSFInt32 read FFdSlices; |
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Internal wrapper for property Slices. This wrapper API may change, we advise to access simpler Slices instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Slices: Integer read GetSlices write SetSlices; |
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How many "slices" to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more slices, the more the sphere will look like a sphere. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices.
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property FdStacks: TSFInt32 read FFdStacks; |
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Internal wrapper for property Stacks. This wrapper API may change, we advise to access simpler Stacks instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Stacks: Integer read GetStacks write SetStacks; |
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How many "stacks" to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more stacks, the more the sphere will look like a sphere. Stacks divide the objects like stacks of a tower. The default value of 0 means to follow global variable DefaultTriangulationStacks.
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