Class TSphereNode
Unit
X3DNodes
Declaration
type TSphereNode = class(TAbstractGeometryNode)
Description
Sphere.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function CalculateSlices: Cardinal; |
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function CalculateStacks: Cardinal; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdRadius: TSFFloat read FFdRadius; |
Internal wrapper for property Radius . This wrapper API may change, we advise to access simpler Radius instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Radius: Single read GetRadius write SetRadius; |
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property FdSolid: TSFBool read FFdSolid; |
Internal wrapper for property Solid . This wrapper API may change, we advise to access simpler Solid instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdTexCoord: TSFNode read FFdTexCoord; |
Internal wrapper for property TexCoord . This wrapper API may change, we advise to access simpler TexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdSlices: TSFInt32 read FFdSlices; |
Internal wrapper for property Slices . This wrapper API may change, we advise to access simpler Slices instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Slices: Integer read GetSlices write SetSlices; |
How many "slices " to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more slices , the more the sphere will look like a sphere. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices.
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property FdStacks: TSFInt32 read FFdStacks; |
Internal wrapper for property Stacks . This wrapper API may change, we advise to access simpler Stacks instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Stacks: Integer read GetStacks write SetStacks; |
How many "stacks " to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more stacks , the more the sphere will look like a sphere. Stacks divide the objects like stacks of a tower. The default value of 0 means to follow global variable DefaultTriangulationStacks.
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