Class TQuadSetNode
Unit
Declaration
type TQuadSetNode = class(TAbstractComposedGeometryNode)
Description
Quads, not indexed.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TAbstractComposedGeometryNode
- TQuadSetNode
Overview
Methods
![]() |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
![]() |
destructor Destroy; override; |
![]() |
function InternalTrianglesCoordIndex: TMFLong; |
![]() |
procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; |
![]() |
function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
![]() |
procedure CreateNode; override; |
![]() |
class function ClassX3DType: String; override; |
Description
Methods
![]() |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
![]() |
destructor Destroy; override; |
![]() |
function InternalTrianglesCoordIndex: TMFLong; |
Internal TMFLong field that allows to treat the TQuadSetNode essentially like TIndexedTriangleSetNode. That is, these indexes have 3 items for each triangle, 6 items for each quad. You can use them to index all the vertex coordinates and per-vertex attributes, and thus render TQuadSetNode just like you would render TIndexedTriangleSetNode. |
![]() |
procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; |
![]() |
function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
![]() |
procedure CreateNode; override; |
Create node fields and events. |
![]() |
class function ClassX3DType: String; override; |
Generated by PasDoc 0.16.0.