Class TQuadSetNode
Unit
Declaration
type TQuadSetNode = class(TAbstractComposedGeometryNode)
Description
Quads, not indexed.
Hierarchy
- TObject
 - TPersistent
 - TX3DFileItem
 - TX3DNode
 - TAbstractNode
 - TAbstractGeometryNode
 - TAbstractComposedGeometryNode
 - TQuadSetNode
 
Overview
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; | 
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destructor Destroy; override; | 
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function InternalTrianglesCoordIndex: TMFLong; | 
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procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; | 
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; | 
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procedure CreateNode; override; | 
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class function ClassX3DType: String; override; | 
Description
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; | 
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destructor Destroy; override; | 
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function InternalTrianglesCoordIndex: TMFLong; | 
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 Internal TMFLong field that allows to treat the TQuadSetNode essentially like TIndexedTriangleSetNode. That is, these indexes have 3 items for each triangle, 6 items for each quad. You can use them to index all the vertex coordinates and per-vertex attributes, and thus render TQuadSetNode just like you would render TIndexedTriangleSetNode.  | |
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procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; | 
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; | 
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procedure CreateNode; override; | 
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 Create node fields and events.  | |
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class function ClassX3DType: String; override; | 
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