Class TProjectedTextureCoordinateNode
Unit
Declaration
type TProjectedTextureCoordinateNode = class(TAbstractSingleTextureCoordinateNode)
Description
Generate texture coordinates by projection. See https://castle-engine.io/x3d_extensions_shadow_maps.php
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometricPropertyNode
- TAbstractTextureCoordinateNode
- TAbstractSingleTextureCoordinateNode
- TProjectedTextureCoordinateNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdProjector: TSFNode read FFdProjector; |
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property Projector: TX3DNode read GetProjector write SetProjector; |
Description
Methods
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procedure CreateNode; override; |
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Create node fields and events. | |
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class function ClassX3DType: String; override; |
Properties
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property FdProjector: TSFNode read FFdProjector; |
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Internal wrapper for property | |
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property Projector: TX3DNode read GetProjector write SetProjector; |
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Viewpoint or light that determine how is the texture projected. | |
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