Class TProjectedTextureCoordinateNode

Unit

Declaration

type TProjectedTextureCoordinateNode = class(TAbstractSingleTextureCoordinateNode)

Description

Generate texture coordinates by projection. See https://castle-engine.io/x3d_extensions_shadow_maps.php

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdProjector: TSFNode read FFdProjector;
Public property Projector: TX3DNode read GetProjector write SetProjector;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;
 

Properties

Public property FdProjector: TSFNode read FFdProjector;

Internal wrapper for property Projector. This wrapper API may change, we advise to access simpler Projector instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Projector: TX3DNode read GetProjector write SetProjector;

Viewpoint or light that determine how is the texture projected.


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