Class TMultiTextureNode

Unit

Declaration

type TMultiTextureNode = class(TAbstractTextureNode)

Description

Application of several individual textures on top of each other, used instead of a single texture when desired.

Hierarchy

Overview

Methods

Public function AlphaChannelData: TAlphaChannel; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetFunction(const Value: array of string); overload;
Public procedure SetFunction(const Value: TCastleStringList); overload;
Public procedure SetMode(const Value: array of string); overload;
Public procedure SetMode(const Value: TCastleStringList); overload;
Public procedure SetSource(const Value: array of string); overload;
Public procedure SetSource(const Value: TCastleStringList); overload;
Public procedure SetTexture(const Value: array of TAbstractSingleTextureNode);

Properties

Public property FdAlpha: TSFFloat read FFdAlpha;
Public property Alpha: Single read GetAlpha write SetAlpha;
Public property FdColor: TSFColor read FFdColor;
Public property Color: TCastleColorRGB read GetColor write SetColor;
Public property FdFunction: TMFString read FFdFunction;
Public property FdMode: TMFString read FFdMode;
Public property FdSource: TMFString read FFdSource;
Public property FdTexture: TMFNode read FFdTexture;

Description

Methods

Public function AlphaChannelData: TAlphaChannel; override;
 
Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;
 
Public procedure SetFunction(const Value: array of string); overload;
 
Public procedure SetFunction(const Value: TCastleStringList); overload;
 
Public procedure SetMode(const Value: array of string); overload;
 
Public procedure SetMode(const Value: TCastleStringList); overload;
 
Public procedure SetSource(const Value: array of string); overload;
 
Public procedure SetSource(const Value: TCastleStringList); overload;
 
Public procedure SetTexture(const Value: array of TAbstractSingleTextureNode);
 

Properties

Public property FdAlpha: TSFFloat read FFdAlpha;

Internal wrapper for property Alpha. This wrapper API may change, we advise to access simpler Alpha instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Alpha: Single read GetAlpha write SetAlpha;
 
Public property FdColor: TSFColor read FFdColor;

Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Color: TCastleColorRGB read GetColor write SetColor;
 
Public property FdFunction: TMFString read FFdFunction;

Internal wrapper for property Function. This wrapper API may change, we advise to access simpler Function instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdMode: TMFString read FFdMode;

Internal wrapper for property Mode. This wrapper API may change, we advise to access simpler Mode instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdSource: TMFString read FFdSource;

Internal wrapper for property Source. This wrapper API may change, we advise to access simpler Source instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdTexture: TMFNode read FFdTexture;

Internal wrapper for property Texture. This wrapper API may change, we advise to access simpler Texture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).


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