Class TMatrixTransformNode
Unit
X3DNodes
Declaration
type TMatrixTransformNode = class(TAbstractGroupingNode)
Description
Transform children by an explicit 4x4 matrix.
This is an extension, not present in the X3D standard. See https://castle-engine.io/x3d_extensions.php#section_ext_matrix_transform . It is compatible with InstantReality, see http://instant-reality.com/documentation/nodetype/MatrixTransform/ .
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; | 
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; | 
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procedure CreateNode; override; | 
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Create node fields and events. 
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class function ClassX3DType: String; override; | 
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Properties
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property FdMatrix: TSFMatrix4f read FFdMatrix; | 
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Internal wrapper for property Matrix. This wrapper API may change, we advise to access simpler Matrix instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart). 
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property Matrix: TMatrix4 read GetMatrix write SetMatrix; | 
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