Class TGeneratedCubeMapTextureNode
Unit
X3DNodes
Declaration
type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.
Hierarchy
Overview
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
Description
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdUpdate: TSFStringEnum read FFdUpdate; |
Internal wrapper for property Update . This wrapper API may change, we advise to access simpler Update instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
When to update the texture contents.
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property FdSize: TSFInt32 read FFdSize; |
Internal wrapper for property Size . This wrapper API may change, we advise to access simpler Size instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Size: Integer read GetSize write SetSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
Internal wrapper for property TextureProperties . This wrapper API may change, we advise to access simpler TextureProperties instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdBias: TSFVec3f read FFdBias; |
Internal wrapper for property Bias . This wrapper API may change, we advise to access simpler Bias instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Bias: TVector3 read GetBias write SetBias; |
Bias from shape center to the point from which we generate a cubemap texture. TODO: for now in world space, should be in shape space.
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