Class TConeNode
Unit
X3DNodes
Declaration
type TConeNode = class(TAbstractGeometryNode)
Description
Cone.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function CalculateSlices: Cardinal; |
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function CalculateStacks: Cardinal; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdBottom: TSFBool read FFdBottom; |
Internal wrapper for property Bottom . This wrapper API may change, we advise to access simpler Bottom instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Bottom: Boolean read GetBottom write SetBottom; |
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property FdBottomRadius: TSFFloat read FFdBottomRadius; |
Internal wrapper for property BottomRadius . This wrapper API may change, we advise to access simpler BottomRadius instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property BottomRadius: Single read GetBottomRadius write SetBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |
Internal wrapper for property Height . This wrapper API may change, we advise to access simpler Height instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Height: Single read GetHeight write SetHeight; |
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property FdSide: TSFBool read FFdSide; |
Internal wrapper for property Side . This wrapper API may change, we advise to access simpler Side instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Side: Boolean read GetSide write SetSide; |
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property FdSolid: TSFBool read FFdSolid; |
Internal wrapper for property Solid . This wrapper API may change, we advise to access simpler Solid instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdTexCoord: TSFNode read FFdTexCoord; |
Internal wrapper for property TexCoord . This wrapper API may change, we advise to access simpler TexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdSlices: TSFInt32 read FFdSlices; |
Internal wrapper for property Slices . This wrapper API may change, we advise to access simpler Slices instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Slices: Integer read GetSlices write SetSlices; |
How many "slices " to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more slices , the more the cone will look like a cone. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices.
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property FdStacks: TSFInt32 read FFdStacks; |
Internal wrapper for property Stacks . This wrapper API may change, we advise to access simpler Stacks instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Stacks: Integer read GetStacks write SetStacks; |
How many "stacks " to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more stacks , the more the cone will look like a cone. Stacks divide the objects like stacks of a tower. The default value of 0 means to follow global variable DefaultTriangulationStacks.
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