Class TConeNode
Unit
X3DNodes
Declaration
type TConeNode = class(TAbstractGeometryNode)
Description
Cone.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function CalculateSlices: Cardinal; |
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function CalculateStacks: Cardinal; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdBottom: TSFBool read FFdBottom; |
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Internal wrapper for property Bottom. This wrapper API may change, we advise to access simpler Bottom instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Bottom: Boolean read GetBottom write SetBottom; |
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property FdBottomRadius: TSFFloat read FFdBottomRadius; |
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Internal wrapper for property BottomRadius. This wrapper API may change, we advise to access simpler BottomRadius instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property BottomRadius: Single read GetBottomRadius write SetBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |
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Internal wrapper for property Height. This wrapper API may change, we advise to access simpler Height instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Height: Single read GetHeight write SetHeight; |
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property FdSide: TSFBool read FFdSide; |
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Internal wrapper for property Side. This wrapper API may change, we advise to access simpler Side instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Side: Boolean read GetSide write SetSide; |
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property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property Solid. This wrapper API may change, we advise to access simpler Solid instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property TexCoord. This wrapper API may change, we advise to access simpler TexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdSlices: TSFInt32 read FFdSlices; |
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Internal wrapper for property Slices. This wrapper API may change, we advise to access simpler Slices instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Slices: Integer read GetSlices write SetSlices; |
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How many "slices" to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more slices, the more the cone will look like a cone. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices.
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property FdStacks: TSFInt32 read FFdStacks; |
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Internal wrapper for property Stacks. This wrapper API may change, we advise to access simpler Stacks instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Stacks: Integer read GetStacks write SetStacks; |
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How many "stacks" to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more stacks, the more the cone will look like a cone. Stacks divide the objects like stacks of a tower. The default value of 0 means to follow global variable DefaultTriangulationStacks.
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