Class TAbstractTextureNode

Unit

Declaration

type TAbstractTextureNode = class(TAbstractAppearanceChildNode)

Description

Base for all nodes which specify a texture, possibly multi-texture.

Hierarchy

Overview

Methods

Public procedure InternalRendererResourceFree;
Public destructor Destroy; override;
Public function TextureDescription: string; virtual;
Public function AlphaChannelFinal: TAlphaChannel; virtual;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Description

Methods

Public procedure InternalRendererResourceFree;

Free InternalRendererResource, if any.

Public destructor Destroy; override;
 
Public function TextureDescription: string; virtual;

Short description how texture is defined, is it inline or loaded from URL, is it video of simple image texture. "none" if it's not defined at all.

Calling this may not cause automatically loading the texture data (for exampe, from file in case of TAbstractTexture2DNode). So it cannot describe the actually loaded data.

In this class, simply returns X3DType. Override to say something more descriptive.

Public function AlphaChannelFinal: TAlphaChannel; virtual;

Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see https://castle-engine.io/x3d_extensions.php#section_ext_alpha_channel_detection ). In case of MultiTexture node, looks at children.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;
 

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