Class TAbstractTexture3DNode

Unit

Declaration

type TAbstractTexture3DNode = class(TAbstractSingleTextureNode)

Description

Base type for all node types that specify 3D sources for texture images.

Hierarchy

Overview

Methods

Public destructor Destroy; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property TextureLoaded: boolean read FTextureLoaded write SetTextureLoaded;
Public property TextureImage: TEncodedImage read FTextureImage;
Public property TextureComposite: TCompositeImage read FTextureComposite;
Public property FdRepeatS: TSFBool read FFdRepeatS;
Public property RepeatS: Boolean read GetRepeatS write SetRepeatS;
Public property FdRepeatT: TSFBool read FFdRepeatT;
Public property RepeatT: Boolean read GetRepeatT write SetRepeatT;
Public property FdRepeatR: TSFBool read FFdRepeatR;
Public property RepeatR: Boolean read GetRepeatR write SetRepeatR;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;

Description

Methods

Public destructor Destroy; override;
 
Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property TextureLoaded: boolean read FTextureLoaded write SetTextureLoaded;

Load and unload 3D texture.

When loading, we will try to set TextureImage and TextureComposite. If loading is successful, TextureImage will be always set to non-nil (TextureComposite will be set to non-nil only if image came from some composite (DDS, KTX...) image). If loading failed, both TextureImage and TextureComposite will be Nil.

Note that even when loading failed (TextureImage remained Nil), TextureLoaded value still changes to True. This is good — it makes assignment TextureLoaded := true always work, and (more important) it prevents trying to load (and displaying uselessly the same WritelnWarning) again at successful TextureLoaded := true.

In case of problems (for example when some URL cannot be loaded), we will make WritelnWarning.

Public property TextureImage: TEncodedImage read FTextureImage;
 
Public property TextureComposite: TCompositeImage read FTextureComposite;
 
Public property FdRepeatS: TSFBool read FFdRepeatS;

Internal wrapper for property RepeatS. This wrapper API may change, we advise to access simpler RepeatS instead.

Public property RepeatS: Boolean read GetRepeatS write SetRepeatS;
 
Public property FdRepeatT: TSFBool read FFdRepeatT;

Internal wrapper for property RepeatT. This wrapper API may change, we advise to access simpler RepeatT instead.

Public property RepeatT: Boolean read GetRepeatT write SetRepeatT;
 
Public property FdRepeatR: TSFBool read FFdRepeatR;

Internal wrapper for property RepeatR. This wrapper API may change, we advise to access simpler RepeatR instead.

Public property RepeatR: Boolean read GetRepeatR write SetRepeatR;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;

Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead.

Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
 

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