Class TAbstractShaderNode
Unit
X3DNodes
Declaration
type TAbstractShaderNode = class(TAbstractAppearanceChildNode)
Description
Base type for all node types that specify a programmable shader.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; | 
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Create node fields and events. 
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class function ClassX3DType: String; override; | 
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Properties
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property EventIsSelected: TSFBoolEvent read FEventIsSelected; | 
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property FdLanguage: TSFStringEnum read FFdLanguage; | 
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Internal wrapper for property Language. This wrapper API may change, we advise to access simpler Language instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart). 
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property Language: TShaderLanguage read GetLanguage write SetLanguage; | 
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Shading language. Only the GLSL (OpenGL Shading Language) is actually supported. The default value, empty string, is equivalent to GLSL. 
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