Class TAbstractPointLightNode
Unit
X3DNodes
Declaration
type TAbstractPointLightNode = class(TAbstractPositionalLightNode)
Description
Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.
Hierarchy
Overview
Methods
Description
Methods
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function GetProjectionLocationLocal: TVector3; override; |
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procedure SetProjectionLocationLocal(const Value: TVector3); override; |
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procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override; |
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procedure CreateNode; override; |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal
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class function ClassX3DType: string; override; |
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