Class TAbstractDirectionalLightNode
Unit
X3DNodes
Declaration
type TAbstractDirectionalLightNode = class(TAbstractPunctualLightNode)
Description
Base class for all directional lights.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function GetProjectionLocationLocal: TVector3; override; | 
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procedure SetProjectionLocationLocal(const Value: TVector3); override; | 
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function GetProjectionDirectionLocal: TVector3; override; | 
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procedure SetProjectionDirectionLocal(const Value: TVector3); override; | 
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constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; | 
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procedure UpdateLightInstance(var LightInstance: TLightInstance); override; | 
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function ProjectionMatrix: TMatrix4; override; | 
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function ModelviewMatrix: TMatrix4; override; | 
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function ModelviewRotationMatrix: TMatrix4; override; | 
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procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override; | 
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function PositionAndDirection: TVector4; override; | 
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procedure CreateNode; override; | 
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Create node fields and events. 
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class function ClassX3DType: String; override; | 
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Properties
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property FdDirection: TSFVec3f read FFdDirection; | 
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Internal wrapper for property Direction. This wrapper API may change, we advise to access simpler Direction instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart). 
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property Direction: TVector3 read GetDirection write SetDirection; | 
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property FdProjectionRectangle: TSFVec4f read FFdProjectionRectangle; | 
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Internal wrapper for property ProjectionRectangle. This wrapper API may change, we advise to access simpler ProjectionRectangle instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart). 
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property ProjectionRectangle: TVector4 read GetProjectionRectangle write SetProjectionRectangle; | 
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property FdProjectionLocation: TSFVec3f read FFdProjectionLocation; | 
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Internal wrapper for property ProjectionLocation. This wrapper API may change, we advise to access simpler ProjectionLocation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart). 
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property ProjectionLocation: TVector3 read GetProjectionLocation write SetProjectionLocation; | 
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