Class TAbstractComposedGeometryNode
Unit
X3DNodes
Declaration
type TAbstractComposedGeometryNode = class(TAbstractGeometryNode)
Description
Base node type for all composed 3D geometry.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
Access the coordinate node, and inside this node access it's points list.
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function CoordField: TSFNode; override; |
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function TexCoordField: TSFNode; override; |
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function ColorField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function AttribField: TMFNode; override; |
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function NormalField: TSFNode; override; |
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function TangentField: TSFNode; override; |
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function InternalFogCoord: TMFFloat; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetRadianceTransfer(const Value: array of TVector3); overload; |
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procedure SetRadianceTransfer(const Value: TVector3List); overload; |
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Properties
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property FdAttrib: TMFNode read FFdAttrib; |
Internal wrapper for property Attrib . This wrapper API may change, we advise to access simpler Attrib instead.
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property FdColor: TSFNode read FFdColor; |
Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead.
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property FdCoord: TSFNode read FFdCoord; |
Internal wrapper for property Coord. This wrapper API may change, we advise to access simpler Coord instead.
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property FdFogCoord: TSFNode read FFdFogCoord; |
Internal wrapper for property FogCoord. This wrapper API may change, we advise to access simpler FogCoord instead.
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property FdNormal: TSFNode read FFdNormal; |
Internal wrapper for property Normal. This wrapper API may change, we advise to access simpler Normal instead.
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property FdTangent: TSFNode read FFdTangent; |
Internal wrapper for property Tangent. This wrapper API may change, we advise to access simpler Tangent instead.
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property Tangent: TTangentNode read GetTangent write SetTangent; |
Tangent vectors describe the tangent coordinate-space, used by the bump mapping algorithm. If specified, the ordering of tangents should be the same as normals, i.e. they should follow the NormalPerVertex and such properties.
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property FdTexCoord: TSFNode read FFdTexCoord; |
Internal wrapper for property TexCoord. This wrapper API may change, we advise to access simpler TexCoord instead.
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property FdCcw: TSFBool read FFdCcw; |
Internal wrapper for property Ccw. This wrapper API may change, we advise to access simpler Ccw instead.
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property Ccw: Boolean read GetCcw write SetCcw; |
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property FdColorPerVertex: TSFBool read FFdColorPerVertex; |
Internal wrapper for property ColorPerVertex. This wrapper API may change, we advise to access simpler ColorPerVertex instead.
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property ColorPerVertex: Boolean read GetColorPerVertex write SetColorPerVertex; |
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property FdNormalPerVertex: TSFBool read FFdNormalPerVertex; |
Internal wrapper for property NormalPerVertex. This wrapper API may change, we advise to access simpler NormalPerVertex instead.
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property NormalPerVertex: Boolean read GetNormalPerVertex write SetNormalPerVertex; |
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property FdSolid: TSFBool read FFdSolid; |
Internal wrapper for property Solid. This wrapper API may change, we advise to access simpler Solid instead.
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property FdRadianceTransfer: TMFVec3f read FFdRadianceTransfer; |
Internal wrapper for property RadianceTransfer . This wrapper API may change, we advise to access simpler RadianceTransfer instead.
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