Class TX3DSimpleMultField
Unit
Declaration
type generic TX3DSimpleMultField<TItem;TSingleField;TItemList> = class(TX3DMultField)
Description
X3D field with a list of values. This is an ancestor of most multiple-value X3D fields.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DFieldOrEvent
- TX3DField
- TX3DMultField
- TX3DSimpleMultField
Overview
Methods
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constructor Create(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: string; const InitialContent: array of TItem); |
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constructor CreateUndefined(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: string); override; |
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destructor Destroy; override; |
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procedure Assign(Source: TPersistent); override; |
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procedure AssignValue(Source: TX3DField); override; |
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procedure AssignDefaultValueFromValue; override; |
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procedure UnassignDefaultValue; override; |
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procedure ParseValue(Lexer: TX3DLexer; Reader: TX3DReader); override; |
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function Equals(SecondValue: TX3DField): boolean; override; |
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function EqualsDefaultValue: boolean; override; |
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procedure ParseXMLAttributeLexer(Lexer: TX3DLexer; Reader: TX3DReader); override; |
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procedure Send(const AValue: array of TItem); overload; |
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procedure Send(const AValue: TItemList); overload; |
Properties
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property Items: TItemList read GetItems write SetItems; |
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property ItemsSafe[Index:Integer]: TItem read GetItemsSafe write SetItemsSafe; |
Description
Methods
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constructor Create(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: string; const InitialContent: array of TItem); |
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constructor CreateUndefined(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: string); override; |
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destructor Destroy; override; |
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procedure Assign(Source: TPersistent); override; |
Copy another field value, default value and other properties. |
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procedure AssignValue(Source: TX3DField); override; |
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procedure AssignDefaultValueFromValue; override; |
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procedure UnassignDefaultValue; override; |
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procedure ParseValue(Lexer: TX3DLexer; Reader: TX3DReader); override; |
Parse MF field. This class handles parsing fully, usually no need to override this more in descendants. It uses TSingleField.Parse method. |
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function Equals(SecondValue: TX3DField): boolean; override; |
Checks equality between this and SecondValue field. In addition to inherited(Equals), this checks the actual contents of the items. Note that floating-point values are compared with some tolerance for errors by this method. |
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function EqualsDefaultValue: boolean; override; |
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procedure ParseXMLAttributeLexer(Lexer: TX3DLexer; Reader: TX3DReader); override; |
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procedure Send(const AValue: array of TItem); overload; |
Set the field's value in a correct way (by sending X3D event, or at least notifying the parent scene). |
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procedure Send(const AValue: TItemList); overload; |
Properties
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property Items: TItemList read GetItems write SetItems; |
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property ItemsSafe[Index:Integer]: TItem read GetItemsSafe write SetItemsSafe; |
Access items, making nice warning in case of an invalid index. In case of an invalid index, getting will return default value (filled with zeroes), setting will do nothing, and both will emit user-friendly WritelnWarning. |
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