Class TDebugSphere
Unit
Declaration
type TDebugSphere = class(TComponent)
Description
3D sphere, as an X3D node, to easily visualize debug things. This is a ready construction using X3D TSphereNode, TShapeNode, TTransformNode to give you a comfortable sphere visualization.
This is useful in connection with your custom TDebugTransform descendants, to show an axis to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode. You can change properties like Position at any time (before and after adding the TCastleSceneCore.RootNode to some graph).
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugSphere
Overview
Methods
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constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
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property Root: TTransformNode read FTransform; |
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property Visible: boolean read GetVisible write SetVisible; |
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property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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property Position: TVector3 write SetPosition; |
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property Radius: Single write SetRadius; |
Description
Methods
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constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
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property Root: TTransformNode read FTransform; |
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property Visible: boolean read GetVisible write SetVisible; |
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property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
Warning: this symbol is deprecated: use Visible |
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property Position: TVector3 write SetPosition; |
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property Radius: Single write SetRadius; |
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