casacore
Public Types | Static Public Member Functions | Static Private Member Functions | List of all members
casacore::InterpolateArray1D< Domain, Range > Class Template Reference

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#include <InterpolateArray1D.h>

Public Types

enum  InterpolationMethod {
  nearestNeighbour ,
  linear ,
  cubic ,
  spline
}
 Interpolation methods. More...
 

Static Public Member Functions

static void interpolate (Array< Range > &yout, const Vector< Domain > &xout, const Vector< Domain > &xin, const Array< Range > &yin, Int method)
 Interpolate in the last dimension of array yin whose x coordinates along this dimension are given by xin. More...
 
static void interpolate (Array< Range > &yout, const Block< Domain > &xout, const Block< Domain > &xin, const Array< Range > &yin, Int method)
 deprecated version of previous function using Blocks - no longer needed now that Vector has a fast index operator []. More...
 
static void interpolate (Array< Range > &yout, Array< Bool > &youtFlags, const Vector< Domain > &xout, const Vector< Domain > &xin, const Array< Range > &yin, const Array< Bool > &yinFlags, Int method, Bool goodIsTrue=False, Bool extrapolate=False)
 Interpolate in the last dimension of array yin whose x coordinates along this dimension are given by xin. More...
 
static void interpolate (Array< Range > &yout, Array< Bool > &youtFlags, const Block< Domain > &xout, const Block< Domain > &xin, const Array< Range > &yin, const Array< Bool > &yinFlags, Int method, Bool goodIsTrue=False, Bool extrapolate=False)
 deprecated version of previous function using Blocks - no longer needed now that Vector has a fast index operator []. More...
 
static void interpolatey (Cube< Range > &yout, const Vector< Domain > &xout, const Vector< Domain > &xin, const Cube< Range > &yin, Int method)
 Interpolate in the middle axis in 3D array (yin) whose x coordinates along the this dimension are given by xin. More...
 
static void interpolatey (Cube< Range > &yout, Cube< Bool > &youtFlags, const Vector< Domain > &xout, const Vector< Domain > &xin, const Cube< Range > &yin, const Cube< Bool > &yinFlags, Int method, Bool goodIsTrue=False, Bool extrapolate=False)
 Interpolate in the middle dimension of 3D array yin whose x coordinates along this dimension are given by xin. More...
 

Static Private Member Functions

static void interpolatePtr (PtrBlock< Range * > &yout, Int ny, const Vector< Domain > &xout, const Vector< Domain > &xin, const PtrBlock< const Range * > &yin, Int method)
 Interpolate the y-vectors of length ny from x values xin to xout. More...
 
static void interpolatePtr (PtrBlock< Range * > &yout, PtrBlock< Bool * > &youtFlags, Int ny, const Vector< Domain > &xout, const Vector< Domain > &xin, const PtrBlock< const Range * > &yin, const PtrBlock< const Bool * > &yinFlags, Int method, Bool goodIsTrue, Bool extrapolate)
 Interpolate the y-vectors of length ny from x values xin to xout. More...
 
static void interpolateyPtr (PtrBlock< Range * > &yout, Int na, Int nb, Int nc, const Vector< Domain > &xout, const Vector< Domain > &xin, const PtrBlock< const Range * > &yin, Int method)
 Interpolate along yaxis
More...
 
static void interpolateyPtr (PtrBlock< Range * > &yout, PtrBlock< Bool * > &youtFlags, Int na, Int nb, Int nc, const Vector< Domain > &xout, const Vector< Domain > &xin, const PtrBlock< const Range * > &yin, const PtrBlock< const Bool * > &yinFlags, Int method, Bool goodIsTrue, Bool extrapolate)
 Take flagging into account. More...
 
static void polynomialInterpolation (PtrBlock< Range * > &yout, Int ny, const Vector< Domain > &xout, const Vector< Domain > &xin, const PtrBlock< const Range * > &yin, Int order)
 Interpolate the y-vectors of length ny from x values xin to xout using polynomial interpolation with specified order. More...
 

Detailed Description

template<class Domain, class Range>
class casacore::InterpolateArray1D< Domain, Range >

Interpolate in one dimension

Intended use:

Public interface

Prerequisite

Etymology

The InterpolateArray1D class does interpolation in one dimension of an Array only.

Synopsis

This class will, given the abscissa and ordinates of a set of one dimensional data, interpolate on this data set giving the value at any specified ordinate. It will extrapolate if necessary, but this is will usually give a poor result. There is no requirement for the ordinates to be regularly spaced, however they do need to be sorted and each abscissa should have a unique value.

Interpolation can be done using the following methods:

The abscissa must be a simple type (scalar value) that can be ordered. ie. an uInt, Int, Float or Double (not Complex). The ordinate can be an Array of any data type that has addition, and subtraction defined as well as multiplication by a scalar of the abcissa type. So the ordinate can be complex numbers, where the interpolation is done separately on the real and imaginary components. Use of Arrays as the the Range type is discouraged, operations will be very slow, it would be better to construct a single higher dimensional array that contains all the data.

Note: this class (and these docs) are heavily based on the Interpolate1D class in aips/Functionals. That class proved to be too slow for interpolation of large data volumes (i.e. spectral line visibility datasets) mainly due to the interface which forced the creation of large numbers of temporary Vectors and Arrays. This class is 5-10 times faster than Interpolate1D in cases where large amounts of data are to be interpolated.

Example

This code fragment does cubic interpolation on (xin,yin) pairs to produce (xout,yout) pairs.

Vector<Float> xin(4); indgen(xin);
Vector<Double> yin(4); indgen(yin); yin = yin*yin*yin;
Vector<Float> xout(20);
for (Int i=0; i<20; i++) xout(i) = 1 + i*0.1;
Vector<Double> yout;
static void interpolate(Array< Range > &yout, const Vector< Domain > &xout, const Vector< Domain > &xin, const Array< Range > &yin, Int method)
Interpolate in the last dimension of array yin whose x coordinates along this dimension are given by ...
void indgen(TableVector< T > &tv, T start, T inc)
Definition: TabVecMath.h:400
int Int
Definition: aipstype.h:50

Motivation

This class was motivated by the need to interpolate visibilities in frequency to allow selection and gridding in velocity space with on-the-fly doppler correction.

Template Type Argument Requirements (Domain)

Template Type Argument Requirements (Range)

Thrown Exceptions

To Do

Definition at line 134 of file InterpolateArray1D.h.

Member Enumeration Documentation

◆ InterpolationMethod

template<class Domain , class Range >
enum casacore::InterpolateArray1D::InterpolationMethod

Interpolation methods.

Enumerator
nearestNeighbour 

nearest neighbour

linear 

linear

cubic 

cubic

spline 

cubic spline

Definition at line 138 of file InterpolateArray1D.h.

Member Function Documentation

◆ interpolate() [1/4]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolate ( Array< Range > &  yout,
Array< Bool > &  youtFlags,
const Block< Domain > &  xout,
const Block< Domain > &  xin,
const Array< Range > &  yin,
const Array< Bool > &  yinFlags,
Int  method,
Bool  goodIsTrue = False,
Bool  extrapolate = False 
)
static

deprecated version of previous function using Blocks - no longer needed now that Vector has a fast index operator [].

◆ interpolate() [2/4]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolate ( Array< Range > &  yout,
Array< Bool > &  youtFlags,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const Array< Range > &  yin,
const Array< Bool > &  yinFlags,
Int  method,
Bool  goodIsTrue = False,
Bool  extrapolate = False 
)
static

Interpolate in the last dimension of array yin whose x coordinates along this dimension are given by xin.

Output array yout has interpolated values for x coordinates xout. This version handles flagged data in a simple way: all outputs depending on a flagged input are flagged. If goodIsTrue==True, then that means a good data point has a flag value of True (usually for visibilities, good is False and for images good is True) If extrapolate==False, then xout points outside the range of xin will always be marked as flagged. TODO: implement flags for cubic and spline (presently input flags are copied to output).

◆ interpolate() [3/4]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolate ( Array< Range > &  yout,
const Block< Domain > &  xout,
const Block< Domain > &  xin,
const Array< Range > &  yin,
Int  method 
)
static

deprecated version of previous function using Blocks - no longer needed now that Vector has a fast index operator [].

◆ interpolate() [4/4]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolate ( Array< Range > &  yout,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const Array< Range > &  yin,
Int  method 
)
static

Interpolate in the last dimension of array yin whose x coordinates along this dimension are given by xin.

Output array yout has interpolated values for x coordinates xout. E.g., interpolate a Cube(pol,chan,time) in the time direction, all values in the pol-chan plane are interpolated to produce the output pol-chan plane.

◆ interpolatePtr() [1/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolatePtr ( PtrBlock< Range * > &  yout,
Int  ny,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const PtrBlock< const Range * > &  yin,
Int  method 
)
staticprivate

Interpolate the y-vectors of length ny from x values xin to xout.

◆ interpolatePtr() [2/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolatePtr ( PtrBlock< Range * > &  yout,
PtrBlock< Bool * > &  youtFlags,
Int  ny,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const PtrBlock< const Range * > &  yin,
const PtrBlock< const Bool * > &  yinFlags,
Int  method,
Bool  goodIsTrue,
Bool  extrapolate 
)
staticprivate

Interpolate the y-vectors of length ny from x values xin to xout.

Take flagging into account

◆ interpolatey() [1/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolatey ( Cube< Range > &  yout,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const Cube< Range > &  yin,
Int  method 
)
static

Interpolate in the middle axis in 3D array (yin) whose x coordinates along the this dimension are given by xin.

Interpolate a Cube(pol,chan,time) in the chan direction. Currently only linear interpolation method is implemented. TODO: add support for nearest neiborhood, cubic, and cubic spline.

◆ interpolatey() [2/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolatey ( Cube< Range > &  yout,
Cube< Bool > &  youtFlags,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const Cube< Range > &  yin,
const Cube< Bool > &  yinFlags,
Int  method,
Bool  goodIsTrue = False,
Bool  extrapolate = False 
)
static

Interpolate in the middle dimension of 3D array yin whose x coordinates along this dimension are given by xin.

Output array yout has interpolated values for x coordinates xout. This version handles flagged data in a simple way: all outputs depending on a flagged input are flagged. If goodIsTrue==True, then that means a good data point has a flag value of True (usually for visibilities, good is False and for images good is True) If extrapolate==False, then xout points outside the range of xin will always be marked as flagged. Currently only linear interpolation method is implemented. TODO: add support for nearest neiborhood, cubic, and cubic spline.

◆ interpolateyPtr() [1/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolateyPtr ( PtrBlock< Range * > &  yout,
Int  na,
Int  nb,
Int  nc,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const PtrBlock< const Range * > &  yin,
Int  method 
)
staticprivate

Interpolate along yaxis

◆ interpolateyPtr() [2/2]

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::interpolateyPtr ( PtrBlock< Range * > &  yout,
PtrBlock< Bool * > &  youtFlags,
Int  na,
Int  nb,
Int  nc,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const PtrBlock< const Range * > &  yin,
const PtrBlock< const Bool * > &  yinFlags,
Int  method,
Bool  goodIsTrue,
Bool  extrapolate 
)
staticprivate

Take flagging into account.

◆ polynomialInterpolation()

template<class Domain , class Range >
static void casacore::InterpolateArray1D< Domain, Range >::polynomialInterpolation ( PtrBlock< Range * > &  yout,
Int  ny,
const Vector< Domain > &  xout,
const Vector< Domain > &  xin,
const PtrBlock< const Range * > &  yin,
Int  order 
)
staticprivate

Interpolate the y-vectors of length ny from x values xin to xout using polynomial interpolation with specified order.


The documentation for this class was generated from the following file: